Headteacher, Bernadette Hancock describes how thinking maps have been used at her Cardiff school in all curriculum areas, helping children to become more fluent in developing key communication skills.
Provides information and advice on recent developments in the area of cognitive education with specific reference to past, present and future research and publications produced from Exeter University's School of Education and Lifelong Learning (SELL).
Links to thinking schools across the UK.
Aims to support high quality research on cognitive skills and critical thinking development in order to transform learning, teaching and leadership.
Visual thinking tools for educational results.
Picture the Music Create is a multi sensory teaching tool that motivates and inspires creativity.
MPNS is an experienced group of educational professionals whose core purpose is the development of coaching skills and cultures within organisations.
Working with a network of colleges and private training providers supplying key support services.
Helping schools and consortia to identify and meet the challenges of an ever changing educational environment.
A single point of contact for employers of all sizes to help them identify training requirements and improve key business objectives such as efficiency, productivity and profitability.
Set up by the Gatsby Charity Foundation to develop a model of effective teaching and learning drawn from research and best practice.
Links to various education websites.
First developed by Tony Ryan, Thinker's Keys are a set of twenty different activities designed to engage and motivate learners in a range of thinking tasks.
A range of question or task starters are presented as keys to unlocking the analytical, critical and creative thinking abilities of learners.
- The Reverse - places words such as cannot, never and would not in sentences eg List things you would never see in London.
- The What if - ask any what if question and record thinking in a graphic organiser
- The Alphabet - compile a list of words from A - Z which have relevance to a given topic or category
- The BAR - acronym for B=bigger A=add R=remove or replace, can be used for design related activities
- The Construction - a problem solving task that requires the creative use of limited quantities
- The Disadvantages - make a list of disadvantages for a specific object or activity
- Different Uses - use the imagination to make a list of different uses for everyday objects
- The Combination - list the attributes of two unmatched objects then combine their attributes to create a newer or better product
- The Ridiculous - make a ridiculous statement that would be virtually impossible to implement and then attempt to substantiate it.